Upon release, Android was called the default operating system for launching new hardware by the hotshot tech media. Today, amidst the big-ticket iOS and less-functional Windows, Android has actually become the default operating system of the mass population; not only in smartphones, but also in video games, notebooks, wristwatches, car stereos, and television. Plus, their efficiency keeps increasing. From Gingerbread to Marshmallow, the newer the versions are, the better they work.
However, behind all this, during the development process, nearly every Android app development company ends up leaving some major loose ends, thereby dwindling the user expectations. More often than not, they appear in the form of app crashes, slower performance, and distorted designs.
While the developed and experienced app development companies know better, here are 10 major mistakes that most new companies and appreneurs make.
Failing to Consider Battery Power Consumption
Battery life holds ineffable importance for the current app users. From home to work to party, the users want apps that offer them the full freedom of usage, without any worry of dropping battery levels. Ideally, most devices on the market should provide a battery power lasting at least half a day. So, if your app uses too much battery power, it will be more prone to being deleted by the users.
Not Testing App Synchronization across Various Devices
There are thousands of Android-supporting devices to consider. So, irrespective of how stunning a material design you have created, if it only works on a single or selected Android devices, you might as well get ready to lose a lot of users. Also, check whether your design synchronizes properly on other devices as well. Look out for screen sizes, color contrasts, fonts, and gradients.
Underestimating the Value of Fragments
Introduced in Android’s Honeycomb version, the “fragments” feature is great for enhancing consistency in responsiveness to user activity. A fragment is basically the portion of the parent activity that has been split into sub-activities. Thus, instead of executing different activities for each app, which might also eat up more memory, fragments help in optimizing them all under a single activity. So, as an Android app development company, you cannot afford ignoring the value of fragments.
Being too Creative
Creativity lies in what features you offer and how efficiently you offer them. This does not mean that you should write every single line of code on your end. With thousands of Android apps already on the market, there is no need to write code for functions that already have code available that is running successfully. In fact, it leads to dissipation of time and a sheer wastage of manpower and the developing team’s effort. Therefore, it is always a good idea to use existing code pieces for basic construction and strive to excel in what your app’s real unique selling point is.
- Using Creativity the Wrong Way
The sophisticated, crème de la crème design of Apple somehow pushes Android app development companies to create similar design patterns. It is not that one is better than the other; however, doing this loses the originality of Android’s material design standards that its users are used to. And so, make sure you follow these standard design elements, including buttons, tabs, icons, textboxes, splash screens, and menu lists. Remember, an original is always better than a clone, even if it is a clone of the best.
- Poor Memory Management
Put yourself in the mindset of the end user. Not all users have access to high bandwidth at all times. Plus, they have to consider their data charges as well. So, with that in mind, make certain that your app does not load too many images or other media elements at once. This may take up a lot of space or memory, thus degrading the experience of the users who are using low bandwidth.
- Using Drawables and Not Bitmaps
Visual content holds the fort. Users love it. But, this is no longer true if the content eats up too much of their devices’ memories. While most Android development companies still prefer drawables (in terms of RAM usage), bitmap is a far better one to use. An image loading via drawable can take more than five times more memory than a bitmap image, plus the buffer time added to it.
- Not Paying Sufficient Attention to User Convenience
This is one of the most common and commonly overlooked mistakes when developing an Android app. Whether you are the project manager or IT head of your enterprise, you must know all the ins and outs of your app. And, take a moment to think whether your users will also be able to use your app smoothly without any guidance. Making the app convenient can make your business take a tremendous leap in customer satisfaction.
- Not Understanding Threading Performance
Users are unaware of the programs processing in the background as they browse the app. And, experiencing brief hangs can tick them off. Yet, many development teams tend to block the main thread for network calls. Instead, the best way is to use asynchronous threads that will help retain the responsiveness to the users.
- Going for Older Android Versions
In an attempt to make your app universal, you might want to make it available in older Android versions too. Withal, it will not be the best thing to do as it will require complex coding, a lot of effort, and a considerable usage of resources. If you still decide to go for older versions too, make sure you do ample testing to see if every single feature works efficiently on older versions without any bugs.
Of course, if you are a new Android app development company, you might well expect to face plenty of such pitfalls during the development cycle. However, avoiding these most common mistakes will prevent your app from failing too much.
With that in mind, what else do you think can hamper the success of an Android app development company? Share with us in the comments section below.